Alert Level

As the System Alert Level increases, enemy difficulty and loot rarity increases as well. The farther into a bounty a player travels, the higher the starting or "base" alert level. Alert level ticks up through the tiers over time while a player is in a loot area, and is accelerated by killing droids and looting.

Tiers & Credits

The spawner uses a "credit" system. In a set time period the spawner is given X credits to spend on units. The amount of credits depends on the tier of Alert Level.

  • Tier 1: 0 Credits (No Spawning)
  • Tier 2: 10 Credits / wave.
  • Tier 3: 40 Credits / wave.
  • Tier 4: 200 Credits / wave.

Unit Credit Costs

  • Slime: 2 Credits
  • RollyExplode: 5 Credits
  • Spinner 12 Credits
  • Elite (Rolly/Spinner): 50 Credits

Risk/Reward

The higher tier also increase the loot rarity (NOT YET IMPLEMENTED)

  • Tier 1: Loot Value x1.0
  • Tier 2: Loot Value x1.2
  • Tier 3: Loot Value x1.5
  • Tier 4: Loot Value x2.0