Alert Level
As the System Alert Level increases, enemy difficulty and loot rarity increases as well. The farther into a bounty a player travels, the higher the starting or "base" alert level. Alert level ticks up through the tiers over time while a player is in a loot area, and is accelerated by killing droids and looting.
Tiers & Credits
The spawner uses a "credit" system. In a set time period the spawner is given X credits to spend on units. The amount of credits depends on the tier of Alert Level.
- Tier 1: 0 Credits (No Spawning)
- Tier 2: 10 Credits / wave.
- Tier 3: 40 Credits / wave.
- Tier 4: 200 Credits / wave.
Unit Credit Costs
- Slime: 2 Credits
- RollyExplode: 5 Credits
- Spinner 12 Credits
- Elite (Rolly/Spinner): 50 Credits
Risk/Reward
The higher tier also increase the loot rarity (NOT YET IMPLEMENTED)
- Tier 1: Loot Value x1.0
- Tier 2: Loot Value x1.2
- Tier 3: Loot Value x1.5
- Tier 4: Loot Value x2.0