Difficulty&Scaling
- Scale Loot Rarity (how?)
- manipulate loot tables/chances based on bounty tier
- Factor in bounty tier in equipment generation
- Factor in alert level in equipment generation
- Scale enemy HP ✅ 2026-02-25
- Scale enemy Speed ✅ 2026-03-27
- Scale Spawning/Budget with bounty tier - higher budget, faster respawn or faster alert level ✅ 2026-03-27
Bounty Tiers & Scaling
Scale: (?)
- enemy HP
- enemy speed
- loot rarity
- shield/armor/resistances
- spawn budget/availability for Alert Level > 1. Tiers & Credits
Proposed Enemy HP Scaling:
EnemyHP = BaseHP * (1.0 + (BountyTierMultiplier ))
E.g.
Tier 0 = 10 HP (0)
Tier 1 = 12 HP (0.2)
Tier 2 = 15 HP (0.5)
Tier 3 = 20 HP (1.0)
Armor/Shield
- Flat Damage Reduction
- "Immune" to certain statuses
- Resistances