Difficulty&Scaling

  • Scale Loot Rarity (how?)
    • manipulate loot tables/chances based on bounty tier
    • Factor in bounty tier in equipment generation
    • Factor in alert level in equipment generation
  • Scale enemy HP ✅ 2026-02-25
  • Scale enemy Speed ✅ 2026-03-27
  • Scale Spawning/Budget with bounty tier - higher budget, faster respawn or faster alert level ✅ 2026-03-27

Bounty Tiers & Scaling

Scale: (?)

Proposed Enemy HP Scaling:

EnemyHP = BaseHP * (1.0 + (BountyTierMultiplier ))

E.g.
Tier 0 = 10 HP (0)
Tier 1 = 12 HP (0.2)
Tier 2 = 15 HP (0.5)
Tier 3 = 20 HP (1.0)

Armor/Shield
  • Flat Damage Reduction
  • "Immune" to certain statuses
  • Resistances