V3 Level Generation
- Level Modifiers; "Desolate", "Loot Rich", "Heavily Guarded" etc ✅ 2026-03-15
- Locked doors ✅ 2026-03-15
- loot area/roomarea to alter/influence loot table per room/level ✅ 2026-03-16
- adjust existing area drops to test/demo this ✅ 2026-03-16
- minimums per room ✅ 2026-03-15
- enhance door logic ✅ 2026-03-18
- Fix tile (re)placement ✅ 2026-03-18
- Make visuals variable ✅ 2026-03-17
- Make them close-able ✅ 2026-03-17
- flexibility in room sizing