V3 Level Generation

  • Level Modifiers; "Desolate", "Loot Rich", "Heavily Guarded" etc ✅ 2026-03-15
  • Locked doors ✅ 2026-03-15
  • loot area/roomarea to alter/influence loot table per room/level ✅ 2026-03-16
    • adjust existing area drops to test/demo this ✅ 2026-03-16
  • minimums per room ✅ 2026-03-15
  • enhance door logic ✅ 2026-03-18
    • Fix tile (re)placement ✅ 2026-03-18
    • Make visuals variable ✅ 2026-03-17
    • Make them close-able ✅ 2026-03-17
  • flexibility in room sizing